{"id":271,"date":"2010-10-06T00:53:02","date_gmt":"2010-10-05T23:53:02","guid":{"rendered":"http:\/\/www.adendavies.com\/?p=271"},"modified":"2010-10-06T00:53:02","modified_gmt":"2010-10-05T23:53:02","slug":"a-badge-with-meaning","status":"publish","type":"post","link":"https:\/\/www.adendavies.co.uk\/?p=271","title":{"rendered":"A badge with meaning"},"content":{"rendered":"<div>\n<p><a href=\"http:\/\/16.60.115.84\/wp-content\/uploads\/2010\/10\/scout.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-279\" title=\"scout\" src=\"http:\/\/16.60.115.84\/wp-content\/uploads\/2010\/10\/scout.jpg\" alt=\"Badge collector extraordinaire\" width=\"120\" height=\"164\" \/><\/a>A few weeks ago I attended <a href=\"http:\/\/www.thisisplayful.com\/\">Playful<\/a>, a day of cross disciplinary frolicking, or in other words a great day of talks about gaming. \u00a0The conference began with host and organiser <a href=\"http:\/\/www.wearemudlark.com\/about-us\/toby-barnes\/\">Toby Barnes<\/a> lamenting that game mechanics (with a special mention for virtual badges) were now rife and that the word playful was becoming dirty and soiled by the application of mechanics to just about every form of interaction. \u00a0To hammer home the point that playfulness had reached epidemic levels and how everything was becoming playful Toby stated \u2018No one wants a playful bank\u2019. As a bank employee this was a great start to the day&#8230;but I digress, back to badge proliferation. My favourite presentation of the day was by <a href=\"http:\/\/twitter.com\/#!\/dingstweets\">Sebastian Deterding<\/a> whose talk, entitled <a href=\"http:\/\/cargocollective.com\/codingconduct#665647\/Pawned\">Pawned<\/a>, gave a dizzying amount of badge collection examples. From geolocation social networks, such as Foursquare, to less obvious services such as Google\u2019s Power Meter where you can earn virtual badges for good behaviour with your electricity usage.<\/p>\n<p>I don\u2019t really want to go into the argument on whether badge collecting mechanics work, whether they are overused. What I am more interested in is the value of these badges\/achievements outside of the systems they were designed\/earned within.<\/p>\n<p>The system I actively collect badges, or achievements as they are better known, in most often is Xbox Live. \u00a0I currently have 614 Xbox achievements collected via 59 games earning me a Microsoft Gamerscore of 11,699 over a period of about 14 months. \u00a0These badges can affect the way I play games. \u00a0There will be badges on the critical path of completing the game i.e. as you progress you earn. Some of these achievements can only be earned via very specific and sometimes obscure behaviour and a large number of achievements require you to replay the game once complete. I have collected a all kinds of achievements just for the reward of a badge and a handful of points. So the mechanics of collection certainly affect the way I play these games. But what does this mean outside the system of Xbox Live? How does the fact I earned 31 out of 50 achievements on Lego Indiana Jones affect my life outside of Xbox live land?<\/p>\n<p>I can broadcast the fact I have earned these badges on my social networks of choice (I love posting my achievements to Facebook via Raptr as it annoys lots of my friends) but this is ultimately meaningless with limited social value over and above \u2018Ooh Aden plays Xbox and he is average at Lego Indiana Jones\u2019. \u00a0The obvious value could be around marketing\/shopping e.g. If I share my Xbox live achievements with Amazon might they suggest games I would like. How about offering me a discount on Lego Indiana Jones 2 if I unlock the \u2018I step on fortune cookie\u2019 achievement in the first game? This marketing focus might drive the change required to link achievements with external systems but it feels a bit basic and does everything have to be about <a href=\"http:\/\/shop.moderntoss.com\/images\/9.jpg\">buying more shit<\/a>?<\/p>\n<\/div>\n<div>To enable this sharing of badges between systems it would require them to form part of a federated ID. This decentralised data store would hold these badges\/achievements against a person rather than being hidden away in numerous systems. \u00a0Could badges be held in a similar way to something like Attention Profile Markup Language (<a href=\"http:\/\/apml.areyoupayingattention.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">APML<\/a>) which captures data about your browsing habits or bookmarks tags to work out what your interests are. Badges are another form of this but show the kind of games you play, the kind of tasks you complete and the kind of things required to earn those badges. Do we need Achievement Earning Markup Language or Badge Collection Markup Language to allow for this capture? Would it be possible to codify how a badge was earned in a way that could be shared and analysed in a meaningful way? If this was possible then the badge could be taken out of a million systems and become a more meaningful element of your online profile. I am still not sure of its full potential but I am sure there must be value in all these hours spent earning these achievements and what they say about you as a person.<\/div>\n<p>It is getting late and I am running out of steam so this post is more questions than answers but it is out of my head now. &#8216;Dull blogpost about badges&#8217; badge successfully unlocked.<\/p>\n<p><em>The photo used features Travis Cochran the first boy scout in America to earn <a href=\"http:\/\/www.pe.com\/localnews\/inland\/stories\/PE_News_Local_N_nspot26.48c9dcd.html\" target=\"_blank\" rel=\"noopener noreferrer\">every merit badge<\/a>. \u00a0I found the photo on <a href=\"http:\/\/www.flickr.com\/photos\/dpstyles\/3112730513\/in\/photostream\/\" target=\"_blank\" rel=\"noopener noreferrer\">Flickr<\/a> posted by Dennis Crowley, founder of \u00a0prominent badge merchants Foursquare.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A few weeks ago I attended Playful, a day of cross disciplinary frolicking, or in other words a great day of talks about gaming. \u00a0The conference began with host and organiser Toby Barnes lamenting that game mechanics (with a special mention for virtual badges) were now rife and that the word playful was becoming dirty [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,11,13],"tags":[],"class_list":["post-271","post","type-post","status-publish","format-standard","hentry","category-articles","category-gaming","category-ideas"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/271","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=271"}],"version-history":[{"count":0,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/271\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}