{"id":651,"date":"2011-05-16T20:56:04","date_gmt":"2011-05-16T19:56:04","guid":{"rendered":"http:\/\/www.adendavies.com\/?p=651"},"modified":"2011-05-16T20:56:04","modified_gmt":"2011-05-16T19:56:04","slug":"a-gamification-conference-you-say-surely-not","status":"publish","type":"post","link":"https:\/\/www.adendavies.co.uk\/?p=651","title":{"rendered":"A Gamification Conference you say? Surely not."},"content":{"rendered":"<p><a href=\"http:\/\/digitalshoreditch.com\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-660\" title=\"DigiShoreditch\" src=\"http:\/\/16.60.115.84\/wp-content\/uploads\/2011\/05\/DigiShoreditch.jpg\" alt=\"\" width=\"83\" height=\"62\" \/><\/a>Yes indeed, a whole day in deepest darkest Shoreditch dedicated to that  most questionable of neologisms, Gamification. The bastardised term used  primarily to describe to Venture Capitalists what marketers are up to or more often the addition of so called gaming mechanics or elements to  all manner of things such as what <a href=\"http:\/\/getglue.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">TV programs<\/a> you watch and <a href=\"http:\/\/www.fastcodesign.com\/1663528\/green-goose-brings-clever-product-design-to-gamification-trend\" target=\"_blank\" rel=\"noopener noreferrer\">how you brush your teeth<\/a>.\u00a0  As this trend has grown off the back of successful implementations such  as Foursquare and Stack Overflow then more and more people have been  keen to add a dose of gaming &#8216;magic&#8217; to their products. This has lead to  a backlash from the game design community, as they cry &#8216;rewards and  scoreboards are not games&#8217; and &#8216;gamification is actually just  pointsification&#8217; and the marketers largely ignore them and carry on  regardless.<\/p>\n<p>I have been interested in game mechanics and theory  for a few years now. I certainly had thoughts early on around how these  seemingly simple rewards and interactions could potentially alter or  promote different behaviours in the banking world. On the other hand I  have also played a lot of computer games throughout my life from my  humble Commodore 64 up to my current games machine of choice the Xbox  360 and as such they hold a special place in my heart.\u00a0 I have <a href=\"..\/a-badge-with-meaning\/\" target=\"_blank\" rel=\"noopener noreferrer\">talked in the past about the lack of meaning these gamification rewards<\/a> have outside of the system or platform of play that you have chosen and  my thoughts have still not changed on that point. So why on earth would  I go to a gamification conference?<\/p>\n<p>Because the salesman are  circling. Because the term gamification is being uttered inside the  organisation that I work by people other than me (how dare they). I want  to ensure that if it is something that is seriously investigated it is  done so with as much knowledge as possible on the pitfalls as well as  the potential positives and that points and badges don&#8217;t get handed out  for all manner of dull things. Like banking.<\/p>\n<p>There was also two other very  good reasons to attend the conference. Sebastian Deterding and Dr.  Richard Bartle. Without a doubt the people I was most looking forward to  hearing speak and neither disappointed.<\/p>\n<p><a href=\"http:\/\/codingconduct.cc\/#184121\/About\" target=\"_blank\" rel=\"noopener noreferrer\">Sebastian<\/a> told a fantastic tale entitled &#8216;There Be Dragons&#8217;. The title coming  from the phrase cartographers would use for unmapped areas in days of  yore that were marked with that epitaph.\u00a0 This was in reference to the  fact that gamifaction is so new, we do not know what lies in the  unmapped areas and that danger certainly lurks.\u00a0 He went on to list 9 of  these pitfalls (The <a href=\"http:\/\/www.slideshare.net\/dings\/there-be-dragons-ten-potential-pitfalls-of-gamification\" target=\"_blank\" rel=\"noopener noreferrer\">version on Slideshare<\/a> is even more danger filled as it contains 10 pitfalls). The pitfalls  cover the gamut of issues around this trend from &#8216;The Crap Crab &#8211; Abuse  is not a value proposition&#8217; which looks at how the ideal game play area  is an equal overlap between user interest and business interest and far  too often the business forgets this. Through to &#8216;The Panacea Python &#8211;  Looking for a quick-fix, one-size-fits-all wonder potion&#8217; which is of  course as mythical as the dragons mentioned in the title. For me this  excellent talk highlighted so many reasons why banking needs to think  long and hard before getting involved in this especially at the expense  of features that need to take precedence. How about concentrating on  making a game called &#8216;Make it is as easy as possible for me to see my  balance&#8217; or &#8216;get me on the phone to a customer service rep in seconds not  minutes&#8217; basically don&#8217;t go adding extra levels of challenge to processes that  might already be challenging enough.<\/p>\n<p><a href=\"http:\/\/16.60.115.84\/wp-content\/uploads\/2011\/05\/Gamification-Playing-Field.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-662\" title=\"Gamification Playing Field\" src=\"http:\/\/16.60.115.84\/wp-content\/uploads\/2011\/05\/Gamification-Playing-Field.jpg\" alt=\"\" width=\"517\" height=\"391\" srcset=\"https:\/\/www.adendavies.co.uk\/wp-content\/uploads\/2011\/05\/Gamification-Playing-Field.jpg 517w, https:\/\/www.adendavies.co.uk\/wp-content\/uploads\/2011\/05\/Gamification-Playing-Field-300x227.jpg 300w\" sizes=\"auto, (max-width: 517px) 100vw, 517px\" \/><\/a><\/p>\n<p>I have followed his work for  a while now and he produces the most beautiful slides (the type face  alone is a work of art and I am not even a type face nerd). The fact  that he speaks so authoritatively and wittily even in a language that is  not his mother tongue and you have a killer combo. I urge you to admire  the <a href=\"http:\/\/www.slideshare.net\/dings\/there-be-dragons-ten-potential-pitfalls-of-gamification\" target=\"_blank\" rel=\"noopener noreferrer\">design delight of the slides<\/a> and the <a href=\"http:\/\/www.livestream.com\/digitalshoreditch\/video?clipId=pla_08b02d09-05bf-4bfa-a919-721bcaa6925a&amp;utm_source=lslibrary&amp;utm_medium=ui-thumb\" target=\"_blank\" rel=\"noopener noreferrer\">witty insights of the talk<\/a>.<br \/>\n<a href=\"http:\/\/www.mud.co.uk\/richard\/\" target=\"_blank\" rel=\"noopener noreferrer\"><br \/>\nDr. Richard Bartle<\/a> is someone who&#8217;s work I am only vaguely familiar with (sorry). His work  on the 4 gamer types (he told us there are actually 8 in the more  complex version for virtual world games) based on the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Bartle_Test\" target=\"_blank\" rel=\"noopener noreferrer\">Bartle Test<\/a> is mentioned a lot and it is this reason he was actually speaking &#8216;The  reason I speak at these things is because people keep talking about my  work&#8217;. For someone who is not on Twitter his talk contained so many  tweetable gems it highlighted what a shame it is that he is not.\u00a0 He  spoke of how gamification was nothing new indeed people had been turning  things into games for years, &#8216;Scientology turned religion into a game  years ago&#8217; e.g. OT IV; the Operating Thetan drug rundown level.\u00a0 His  definition of gamification was the best of the day as he said  gamification used to mean turning something that is not a game into a  game. Now it means taking a game and turning it into something that is  not.<\/p>\n<p>He talked of intrinsic and extrinsic rewards and how the  playing of an actual game is reward in itself, reaching that next level  through challenging and skillful endeavour keeps you entertained. If the  so called gaming element is actually you filling in a very dull form  for which you are rewarded the &#8216;badge of paperwork&#8217; people are not going  to be too engaged with your &#8216;game&#8217;.<\/p>\n<p><a href=\"http:\/\/16.60.115.84\/wp-content\/uploads\/2011\/05\/gamification-problem.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-658\" title=\"Gamification Problem\" src=\"http:\/\/16.60.115.84\/wp-content\/uploads\/2011\/05\/gamification-problem.jpg\" alt=\"\" width=\"511\" height=\"370\" srcset=\"https:\/\/www.adendavies.co.uk\/wp-content\/uploads\/2011\/05\/gamification-problem.jpg 511w, https:\/\/www.adendavies.co.uk\/wp-content\/uploads\/2011\/05\/gamification-problem-300x217.jpg 300w\" sizes=\"auto, (max-width: 511px) 100vw, 511px\" \/><\/a><\/p>\n<p>Richard warned that If  gamification becomes ubiquitous then it will also become meaningless as  people will understand the game, as the mechanics can only be simple and  therefore quickly become very repetitive.\u00a0 He did add that before that  happens some people are going to make a lot of money and his tip would  be not to tell anymore people about it but get on with it. Can&#8217;t  recommend his talk enough so just <a href=\"http:\/\/www.livestream.com\/digitalshoreditch\/video?clipId=pla_00b6e544-94d6-4ee5-b3a6-d7f256c77486&amp;utm_source=lslibrary&amp;utm_medium=ui-thumb\" target=\"_blank\" rel=\"noopener noreferrer\">go and watch it<\/a> instead of reading this tripe (his <a href=\"http:\/\/www.mud.co.uk\/richard\/Shoreditch.pdf\" target=\"_blank\" rel=\"noopener noreferrer\">slides are also available<\/a> and they have an equally lovely type face although lovely for very different reasons to Sebastian&#8217;s).<\/p>\n<p>My  other favourite talk of the day was not really about gamification but  more about platform design, APIs and separation of data and function. It  also happened to be about a games platform and one built by the BBC.  Tom Redin introduced the BBC Grid Platform which aims to reduce the  overheads on creating games by aiming to have a more service orientated  architecture which will allow games built to plug in to high score  trackers, login authorisation models etc. The platform design was  brought about after a majo tidy up of the BBC&#8217;s games and it showed a  number of holes in the strategy and also meant that the removal of games  lead to a huge loss of data.\u00a0 The decision cam to separate function and  data as much as possible to ensure that if a game was removed the data  created was stored and could be used elsewhere.\u00a0 The platform was  designed to be fairly open although you had to have your game  commissioned first before being given the keys to it. An interesting  look at the way platforms should be designed and how the data should be  as separate as possible.\u00a0 It will be very interesting to see what the  BBC do with that data as the Grid expands to cover not just games but  other BBC areas such as News &amp; iPlayer etc. More interesting from a  data\/social CRM type angle, more interesting to me anyway. <a href=\"http:\/\/www.livestream.com\/digitalshoreditch\/video?clipId=pla_460c1292-f318-4188-8584-a628b930d11b&amp;utm_source=lslibrary&amp;utm_medium=ui-thumb\" target=\"_blank\" rel=\"noopener noreferrer\">Watch Tom talk about the grid<\/a>.<\/p>\n<p>The  rest of the talks and panels had a few pearls hidden within. Guy  Stevens looked at Gamification in the customer service arena. I felt his  talk was much more on the social media side of things, I also think  there are some overlaps between gamification and social CRM. He did give  some good examples such as one of the key users in the Logitech support  forum who had answered 45,000 questions for seemingly little more  reward than some badges and ratings against his forum avatar but I feel  it is a bit deeper than that. Guy also mentioned a nice idea on QR code  usage on specific areas on physical devices such as washing machine  seals so you can get a link to the part but also videos on how to fix.  Again not really gamification but interesting none the less.<\/p>\n<p>The  rest of the talks that I saw, and I missed the first couple, were pretty  nondescript, one of them had the word leverage in the title for  example. There was one especially bad moment that stood out for me.  During a platform demo by Bunchball via Skype (conference organisers if  you intend to have people demo via Skype make it clear in your agenda)  Bunchball showed their collaboration with Playboy which seemed to be  adding a gamification layer to getting girls on Playboy.com.<\/p>\n<p><a href=\"http:\/\/venturebeat.com\/2011\/05\/03\/with-playboy-as-proof-bunchball-says-gamification-works\/\" target=\"_blank\" rel=\"noopener noreferrer\"><em>&#8216;It\u2019s a month-long competition where any woman who aspires to be in Playboy can get her friends to vote for her. If she succeeds, she is crowned Miss Social for a month and can get a pictorial (clothed or not) on Playboy.com.&#8217;<\/em><\/a><\/p>\n<p>Earlier Dr. Bartle had talked about the <a href=\"http:\/\/en.wikipedia.org\/wiki\/Overjustification_effect\" target=\"_blank\" rel=\"noopener noreferrer\">Overjustification Effect<\/a>,  which shows that if a person has sufficient motivation to achieve the  reward they become morally desensitised, Richard used the example of the  <a href=\"http:\/\/kotaku.com\/#%215098888\/mud-designer-unhappy-about-wow-torture-quest\" target=\"_blank\" rel=\"noopener noreferrer\">Art of Persuasion task from World of Warcraft<\/a> where you need to torture someone to move forward. The Playboy thing  seemed to be a perfect example of that as you are essentially playing a  game to get young girls to pose naked&#8230;different kind of reward I guess  and voting for, clothed or not, girls is not quite torture. Maybe my  moral code has changed slightly since becoming a father.<\/p>\n<p>An  interesting event and one that I am willing to admit I went too with a  bit of a closed mind, Why was that? I follow a lot of games designers  and people involved in that industry and they are some of the smartest  people I know. I think there maybe a touch of snobbishness in their  arguments against gamification but I agree with them in the majority of  cases. This event did nothing really to change my viewpoint and if  anything it strengthened it, the marketers are here and they are going  to make money. It certainly made me certain that gamification and  banking will be used at some point but I think the focus should be on  the actual functionality related to banking. There are areas that it  could benefit such as those around financial education and perhaps to a  lesser extent customer service and there are also some more interesting  use cases for internal use such as <a href=\"http:\/\/\/\" target=\"_blank\" rel=\"noopener noreferrer\">the email game<\/a> etc. but I still feel good design and the concentration on making  services as slick and accessible as possible should beat any points and  virtual rewards on offer&#8230;we will have to wait and see if people agree  with me.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Yes indeed, a whole day in deepest darkest Shoreditch dedicated to that most questionable of neologisms, Gamification. The bastardised term used primarily to describe to Venture Capitalists what marketers are up to or more often the addition of so called gaming mechanics or elements to all manner of things such as what TV programs you [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3,1],"tags":[],"class_list":["post-651","post","type-post","status-publish","format-standard","hentry","category-articles","category-uncategorized"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=651"}],"version-history":[{"count":0,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=\/wp\/v2\/posts\/651\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.adendavies.co.uk\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}